![]() The controller uses a "driver" that is available on github, and the sketch that is posted with it. I decided to make this project after loving FPV, but not the simulator, and wishing that the same experience were available in a space game. ![]() ![]() On a normal gamepad 6 axis would require the use of buttons in unusual places, and the only two other options for 6 axis gaming are some assortment of buttons on the keyboard that require your more fingers than you have, or a complex set of joysticks that are difficult to use casually with your feet up. ![]() My project is designed to make casual 6 axis space navigation a possibility.
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